Tuesday, August 27, 2013

Director's Cut: The Legend of Zelda: Twilight Princess (Double Feature)

I want to analyze two videos this time. So, let's get cracking!


Flying up the river
-Shame it only lasts a 1:38 (though you get to redo the part with Shadow Bugs). But if you've already seen the video on YouTube, you know how I've gushed all over this part of the game. The music is just so mysterious and enjoyable, a frenetic pace as you fly on a Shadow Kargaroc up a dry river infested with Shadow Bulblins trying to shoot you down. WIth no water around, the river's cavernous route reverberates the sounds of bows twocking, Bomb Arrows smacking hanging stalactites, and the destroyed rocks serving as obstacles as they fall.

The first time I played this (back in 2006), I admit to my confusion to the controls. With this game being ported from the GameCube and adapted to use the Wiimote, the developers wanted to test some techniques. Having both GCN and Wii version, pointer controls to pilot the Shadow Kargaroc is surprisingly responsive. However, it proves to stink when attempting a sharp turn, as evident at 1:20.

Frozen Zora
-Reaching the throne room and looking down the ice to see dozens of frozen Zoras was a bit creepy. Learning of what happened here from Queen Rutella was also disturbing. Imagine having to witness your queen executed in front of you and then frozen in place, awaiting someone to notice something is wrong or dying a slow, cold death...

Twilight Princess is likened to another dark title in the Zelda-series: Majora's Mask. Both games have disturbing backgrounds they base on set pieces. The aforementioned Zora scene is just one; the next video describes one of the more bizarre and disturbing scenes to witness in a Zelda game.


The Story of the Fused Shadow
-Ok, ignore the giant Shadow Bug at the start; we've been hinted on that the Fused Shadow were a dark power that could take on the powers of Twilight. Here, we get told the origins. As expected, greedy people want unimaginable power. Friends turn on each other and chase the powers of gods. Another group emerges using dark magic to start riots until the spirits seal their magic and banish them. The dark magic, as it happens to be, is the Fused Shadow. These dark interlopers wanted to establish control over the Sacred Realm but were stopped by the Goddess' order to the Light Spirits.

This motif is one of the more darker ones in Nintendo history. Using Link and Ilia to represent the peaceful Hylians before they betrayed each other is quite symbolic of the troubles that happen not only in this game but in actual life. People in history have proven to be traitors if it means a benefit to them. At this point, we don't know who the dark interlopers are, but suffice to say, a band of misfits, when tempted by power, will crush anyone in their way. What deals this allure of power is the intoxicated look Link has before snapping out of it when Lanayru finishes giving its caution. His sinking to the ground in defeat signals shame the hero feels at being tempted.

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