Monday, August 26, 2013

Director's Cut: The Legend of Zelda: Twilight Princess (Wii) (Part 21): vs. Fyrus, Twilit Igniter


Another Director's Cut? Sure, let's analyze one of the more infamous battles in Twilight Princess!

Fyrus, Twilit Igniter
-The opening of this battle is done in a good matter. Perhaps limitations with the GCN prevented developers from adding artistic design to the arena; with the backstory that the Gorons were forced to lock their patriarch up, I would have liked to have seen more wreckage because certainly, Fyrus would not have gone quietly.

But that's not my biggest gripe with this battle. As I mentioned, the opening sets up what is sure to be a fantastic battle. The music is simply superb, setting up for a clash of opposite spectrums, a sort of David and Goliath battle (come on, a Bow and Sword vs. Flaming Giant?). A giant, flaming Goron roaring fire your way and swinging around madly? Sign me up for a good battle!

Except it doesn't happen.

Fyrus is slooooow. That's not the big issue though; a hulking beast is what he's supposed to be after all. No, when I say slow, I mean he doesn't react fast enough. Look at 2:00, where I miss with the Hero's Bow. He just...stands there. His flaming wall attack takes forever to create. A beast of his size should also try to block those arrows at least. I feel that the player should have been challenged in this battle. With the Wiimote providing pinpoint accuracy dependent on the player, this battle could have been more challenging; make the player wait for an opening to aim for Fyrus and punish them for being frantic. After all, Link is wielder of the Triforce of Courage. If the designers would have worked on the enemy AI better for this battle, this boss would have been epic. As it stands, good cinematic and music, bad boss battle.

Still, the Ending Blow here is pretty wicked.

Oh, and I still don't like Malo. Little punk doesn't bow like he should!